Game Jam & Other Projects
Insomnia
Team Size: 7 | Engine: Unity 2D
Global Game Jam 2021
My Roles: Programmer, Level Designer
Links: Itch.io | Global Game Jam Page
Insomnia is a narrative 2D platformer for the 2021 Global Game Jam. This year's Game Jam theme is "Lost and Found", so we designed a game about a man who lost and eventually found his sleep. The game follows this man's journey to overcoming his inner demons and trying to fall asleep.
The game, art, and music were finished in 48 hours in Unity 2D. The game was nominated for Best Overall in Global Game Jam NYU site.
In this project, I was responsible for coding and level design. I also helped make sprite art for platforms and gates.
Bodega Bandit
Team Size: 7 | Engine: Unity 2D
Ludum Dare 56
My Roles: Game Designer, 2D Artist
Links: Itch.io | Ludum Dare Website
The theme for Ludum Dare 56 was "Tiny Creatures", so we decided to make a platformer game in which players play as a little creature residing in a bodega. They need to interact with the environment to scare away customers and keep their peace, all while evading customer's sights.
The game, art, and music were finished in 72 hours in Unity 2D. I was responsible for writing the design document and drawing art assets.
The Legend of Zelda (1986) Clone
Team Size: 4 | Engine: Unity 2D
Development Time: November - December 2020
My Roles: Programmer, 2D Artist
Link: Itch.io
This is the final project for Intermediate Game Development: clone a retro game but make every asset from the ground up. Within one month, we cloned the first major area of the original game. We tweaked the endgame condition that players need to collect 200 rupees in our version to purchase the Triforce.
The Sun
Engine: Unity 2D
Play on Itch.io: Link
A 1-week demo with two constraints: "the sun" and "two adjacent keys on the keyboard."
Another Story
Engine: GameMaker 2
Play on Itch.io: Link
The final project for my intro to game development class: a lighthearted twist on Romeo and Juliet.
One Day, Everyday
Engine: Unity 2D
Play on Itch.io: Link
A two-week midterm project. I focused on using sound and environmental design to convey an anxious mood.
Engine: GameMaker 2
Play on Itch.io: Link
A Rock Paper Scissor-like card game prototype.